I have programmed noncommercial computer games before and even significantly participated in the development of the multi-player online roleplaying game project Illarion until I passed over the development to a new team around 2003. Illarion is still actively developed by later generations of developers so you might call it a success.
Right now I search for a second activity next to my technical software development job that comes with less bureaucratic burdens. So I decided to invest some of my available time in games development and see where it takes me.
In the beginning there will be small games that are created more to get used to some recent technology in graphics and sound, deployment to mobile platforms and trying out different computer language choices.
The scope of the games will be restricted to small games with hopefully nice ideas but no highly sophisticated graphics or sound (as I don't expect to have funding for artists). Likely products will be puzzle, educational or strategy games. For learning some recent techniques also clones of old computer games are possible.
A free game I have released on itch.io already is Crate pusher. The game is fully functional and equipped with levels for hundreds of hours of game play. I appreciate any comments.
I also have a website for Sandcastle Games which I use as brand for the games.
My skills currently are in the Java programming area with no specific knowledge about external libraries. In the past I tried to avoid external libraries and do everything on my own, but for the first game here I used OpenGL as well. There is another puzzle game in development with an original idea that I had for many years.
I have already seen that I will have problems promoting the games as I am a social media skeptic and don't use Facebook, Twitter etc. Maybe some networking here will help a little.